Name: 
 

Flash Chapter 1 - 4 Study Guide



Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 1. 

A ____ is a program that is installed on the viewer’s computer to allow Macromedia Flash movies to be played in Web browsers or as stand-alone applications.
a.
Frame
b.
Macromedia Flash Player
c.
Panel
d.
Stream
 

 2. 

The ____ is used to organize and control the movie’s contents by specifying when each object appears on the stage.
a.
panel
b.
frame
c.
stream
d.
timeline
 

 3. 

The ____ is critical to the creation of movies, because a movie is merely a series of still images that appear over time.
a.
frame
b.
panel
c.
timeline
d.
stream
 

 4. 

A ____ shows the animation in your movie and the layers that contain objects.
a.
projector
b.
timeline
c.
playhead
d.
panel
 

 5. 

____ help to organize the objects on the stage.
a.
Layers
b.
Projectors
c.
Playheads
d.
Views
 

 6. 

____ are used to view, organize, and modify objects and features in a movie.
a.
Layers
b.
Projectors
c.
Views
d.
Panels
 

 7. 

Macromedia Flash files have a ____ file extension.
a.
.flash
b.
.fla
c.
.fl
d.
.txt
 

 8. 

Files are created from Macromedia Flash movies using the ____ command.
a.
Create
b.
Run
c.
Execute
d.
Publish
 

 9. 

You can preview a movie using the ____.
a.
Properties panel
b.
Controller
c.
Projector
d.
Toolbox
 

 10. 

____ provides a quick way to view parts of the movie.
a.
Framing
b.
Testing
c.
Scrubbing
d.
Compressing
 

 11. 

A basic motion animation requires ____ keyframes.
a.
one
b.
two
c.
three
d.
four
 

 12. 

____ are like transparent sheets of acetate that are stacked on top of each other.
a.
Animations
b.
Timelines
c.
Playheads
d.
Layers
 

 13. 

The ____ involves designing the appearance of objects (how each object is arranged on the screen) and the interactivity (how the user navigates through the site).
a.
user interface
b.
flowchart
c.
storyboard
d.
timeline
 

 14. 

A ____ is a visual representation of how the contents in an application or Web site are organized and how various screens are linked.
a.
user interface
b.
Projector file
c.
flowchart
d.
storyboard
 

 15. 

You can create a stand-alone movie called a ____.
a.
storyboard
b.
projector
c.
flowchart
d.
user interface
 

 16. 

The ____ command moves the playhead to Frame 1.
a.
Play
b.
Step Forward
c.
Rewind
d.
Step Backward
 

 17. 

The ____ command moves the playhead forward one frame at a time.
a.
Play
b.
Rewind
c.
Step Backward
d.
Step Forward
 

 18. 

A(n) ____ shows the layout of the various screens.
a.
user interface
b.
storyboard
c.
flowchart
d.
object
 

 19. 

The ____ organizes and controls a movie’s contents over time.
a.
timeline
b.
stage
c.
frame
d.
playhead
 
 
nar001-1.jpg
 

 20. 

The area labeled “A” in the figure above represents the ____.
a.
layers
b.
playheads
c.
frames
d.
scenes
 

 21. 

The area labeled “B” in the figure above is the ____.
a.
playhead
b.
frame rate
c.
layer
d.
elapsed time
 

 22. 

____ are a way to organize long movies.
a.
Playheads
b.
Scenes
c.
Timelines
d.
Frames
 

 23. 

The ____ of a site can often be used to make a statement projecting a progressive, high-tech, well-funded corporate image, for instance.
a.
treatment
b.
functionality
c.
tone
d.
balance
 

 24. 

The specification of a site should include the ____.
a.
unity system
b.
balance system
c.
movement system
d.
playback system
 

 25. 

____ refers to the way the program reacts to an action by the user, such as a mouse click.
a.
Tone
b.
Functionality
c.
Treatment
d.
Balance
 

 26. 

Pixels are arranged within a(n) ____.
a.
grid
b.
box
c.
vector
d.
object
 

 27. 

Vector graphics are composed of lines and curves (each of which is a segment) connected by ____.
a.
anchor points
b.
lassos
c.
ovals
d.
objects
 

 28. 

The ____ tool is used to transform objects by rotating, scaling, skewing, and distorting them.
a.
Subselection
b.
Free Transform
c.
Gradient Transform
d.
Lasso
 

 29. 

The ____ tool is used to select objects or parts of objects.
a.
Free Transform
b.
Pen
c.
Lasso
d.
Rectangle
 

 30. 

The ____ tool is used to draw freehand lines and shapes.
a.
Ink Bottle
b.
Brush
c.
Eyedropper
d.
Pencil
 

 31. 

The ____ tool is used to draw (paint) with brushlike strokes.
a.
Pencil
b.
Brush
c.
Eyedropper
d.
Eraser
 

 32. 

The ____ tool is used to apply line colors and thickness to the stroke of an object.
a.
Eyedropper
b.
Ink Bottle
c.
Brush
d.
Eraser
 

 33. 

The ____ tool is used to fill enclosed areas of a drawing with color.
a.
Eraser
b.
Pencil
c.
Paint Bucket
d.
Eyedropper
 

 34. 

To copy one or more objects, select them, then click the Copy command on the ____ menu.
a.
Tool
b.
Selection
c.
Edit
d.
View
 

 35. 

You can use the Rotate and Skew option of the ____ tool to rotate an object and to skew it.
a.
Eraser
b.
Free Transform
c.
Gradient Transform
d.
Lasso
 

 36. 

You can use the ____ tool to reshape a segment of an object.
a.
Subselection
b.
Free Transform
c.
Gradient Transform
d.
Eraser
 

 37. 

The ____ tool can be used to reshape objects.
a.
Free Transform
b.
Gradient Transform
c.
Lasso
d.
Selection
 

 38. 

A(n) ____ indicates where in the text block the next character will appear when typed.
a.
Mask
b.
insertion point
c.
Free Transform
d.
Lasso
 

 39. 

The default layer type is ____.
a.
Guided
b.
Mask
c.
Folder
d.
Normal
 

 40. 

The ____ layer contains an animated object, linked to a Motion Guide layer.
a.
Guided
b.
Mask
c.
Masked
d.
Folder
 

 41. 

The ____ layer hides and reveals portions of another layer.
a.
Guided
b.
Mask
c.
Folder
d.
Normal
 

 42. 

____ layer(s) may reduce the clutter on the stage and make it easier to work with selected objects from the layer(s) that are visible.
a.
Locking
b.
Inserting
c.
Hiding
d.
Removing
 

 43. 

____ a layer(s) prevents the objects from being accidentally edited.
a.
Locking
b.
Inserting
c.
Removing
d.
Hiding
 

 44. 

The ____ command is used to cause each character to automatically be placed on its own layer.
a.
guide
b.
Distribute to Layers
c.
script
d.
layers
 
 
nar002-1.jpg
 

 45. 

In the diagram above, “3” represents the ____ tool.
a.
Zoom
b.
Free Transform
c.
Selection
d.
Text
 

 46. 

A(n) ____ symbol is useful because you can reuse a single image and make changes in each instance of the image.
a.
graphic
b.
button
c.
movie
d.
instance
 

 47. 

A(n) ____ symbol is useful because you can create buttons for interactivity, such as starting or stopping a movie.
a.
graphic
b.
movie
c.
instance
d.
button
 

 48. 

A(n) ____ symbol is useful for creating complex animations such as creating a movie within a movie.
a.
button
b.
graphic
c.
instance
d.
movie clip
 

 49. 

The ____ allows you to reorder the list of folders and symbols within folders.
a.
New Symbol icon
b.
Toggle Sorting Order icon
c.
Item Preview window
d.
New Folder icon
 

 50. 

The ____ lists the folder and symbol names in the Library.
a.
New Symbol icon
b.
Properties icon
c.
Name text box
d.
New Folder icon
 

 51. 

The ____ displays the Create New Symbol dialog box, allowing you to create a new symbol.
a.
New Folder icon
b.
Properties icon
c.
Delete Item icon
d.
New Symbol icon
 

 52. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is over it.
a.
Up
c.
Over
b.
Down
d.
Hit
 

 53. 

Macromedia Flash provides a scripting language, called ____, that allows you to add actions to buttons and frames within a movie.
a.
JavaScript
b.
LibraryScript
c.
ActionScript
d.
HTMLScript
 

 54. 

The following is an example of a basic ____:
    on (release) {
       gotoAndPlay(10);
    }
a.
JavaScript
b.
HTMLScript
c.
LibraryScript
d.
ActionScript
 

 55. 

A common frame action is ____, which is often assigned to the first and last frame in the timeline.
a.
release
b.
roll over
c.
drag
d.
stop
 

 56. 

To change the button for the Over state, click Frame 2 and insert a(n) ____.
a.
ActionScript
b.
keyframe
c.
timeline
d.
playhead
 

 57. 

Once you have finished editing a button, choose the ____ command on the Edit menu to return to the main timeline.
a.
Return
b.
Properties
c.
Document
d.
Edit Document
 
 
nar004-1.jpg
 

 58. 

In the figure above, “2” represents the ____.
a.
Options menu
b.
Wide Library view
c.
Item Preview window
d.
Name text box
 

 59. 

In the figure above, “3” represents the ____.
a.
Toggle Sorting Order icon
b.
Wide Library view
c.
Item Preview window
d.
Name text box
 

 60. 

In the figure above, “4” represents the ____.
a.
Item Preview window
b.
Delete icon
c.
New Symbol icon
d.
Toggle Sorting Order icon
 

 61. 

In the figure above, “1” represents the ____.
a.
Options menu
b.
Title bar
c.
Toggle Sorting icon
d.
Delete icon
 

 62. 

In the figure above, “5” represents the ____.
a.
Item Preview window
b.
Delete icon
c.
New Symbol icon
d.
Toggle Sorting Order icon
 

 63. 

The ____ command on the Insert menu can be used to create and then draw a symbol.
a.
Create Symbol
b.
New Symbol
c.
Draw Symbol
d.
New Instance
 

 64. 

The ____ dialog box allows you to name the symbol and specify the type of symbol you want to create.
a.
Create Symbol
b.
New Symbol
c.
Convert to Symbol
d.
Draw Symbol
 

 65. 

A(n) ____ is a single object with no segments or parts, such as a stroke and a fill.
a.
instance
b.
symbol
c.
graphic
d.
library panel
 

 66. 

You can use the ____ command on the Modify menu to break the link between an instance and a symbol.
a.
Break Away
b.
Break
c.
Break Now
d.
Break Apart
 

 67. 

The ____ names the movie with which the Library is associated.
a.
Options menu
b.
Title bar
c.
New Folder icon
d.
Properties icon
 

 68. 

The ____ provides access to several features used to edit symbols (such as renaming symbols) and organize symbols (such as creating a new folder).
a.
Title bar
b.
Item Preview window
c.
Options menu
d.
Name text box
 

 69. 

The ____ displays the selected symbol.
a.
Wide Library View and Narrow Library View icons
b.
Toggle Sorting Order icon
c.
New Symbol icon
d.
Item Preview window
 

 70. 

The ____ is/are used to expand and collapse the Library window to display more or less of the symbol properties.
a.
Wide Library View and Narrow Library View icons
b.
Toggle Sorting Order icon
c.
Name text box
d.
New Symbol icon
 

 71. 

The ____ displays the Symbol Properties dialog box for the selected symbol.
a.
Delete item icon
b.
Properties icon
c.
Name text box
d.
Item Preview window
 

 72. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is not over it.
a.
Up
b.
Over
c.
Down
d.
Hit
 
 
nar006-1.jpg
 

 73. 

The figure above represents the ____.
a.
Options menu
c.
Library panel
b.
Title bar
d.
Properties box
 

 74. 

Buttons have four states: ____ represents how the button appears after the user clicks the mouse.
a.
Up
b.
Down
c.
Over
d.
Hit
 

 75. 

Buttons have four states: ____ defines the area of the screen that will respond to the click.
a.
Up
b.
Down
c.
Over
d.
Hit
 

 76. 

A basic ____ involves an event (such as a mouse click) that causes some action to occur by triggering the script.
a.
ActionScript
b.
HTMLScript
c.
LibraryScript
d.
JavaScript
 

 77. 

Actions that are assigned to frames are executed when the ____ reaches the frame.
a.
timeline
b.
playhead
c.
keyframe
d.
ActionScript
 

 78. 

The button ____ allows you to work with the four button states.
a.
timeline
b.
ActionScript
c.
playhead
d.
Properties icon
 

 79. 

The ____ state is the original button symbol that Macromedia Flash automatically places in Frame 1.
a.
Down
b.
Over
c.
Up
d.
Hit
 
 
nar007-1.jpg
 

 80. 

In the figure above, the symbol labeled “1” indicates that you are in ____ symbol mode.
a.
standard
b.
edit
c.
timeline
d.
scene
 

 81. 

The ____ key inserts a keyframe in the selected frame.
a.
[F6]
b.
[F7]
c.
[F8]
d.
[F9]
 

Completion
Complete each statement.
 

 82. 

Objects are made up of a stroke(s) and a(n) ____________________.
 

 

 83. 

The ____________________ tool has four options: Rotate and Skew, Scale, Distort, and Envelope.
 

 
 
nar003-1.jpg
 

 84. 

In the figure above, the area labeled “1” is the ____________________ All Layers button.
 

 

 85. 

In the figure above, the area labeled “4” is the ____________________ a Layer button.
 

 

 86. 

You can use the Distort and Envelope options to reshape an object by dragging its ____________________.
 

 

 87. 

Macromedia Flash calls copied drawings ____________________.
 

 

 88. 

When you want to use a symbol in a movie, Macromedia Flash creates a(n) ____________________, but does not save it in the Macromedia Flash movie.
 

 

 89. 

Macromedia Flash stores symbols in the ____________________ panel.
 

 

 90. 

Permanent and sample libraries are accessed through the ____________________ command on the Windows menu.
 

 

 91. 

The ____________________ icon deletes the selected symbol or folder.
 

 

 92. 

When you create a button symbol, Macromedia Flash automatically creates a new ____________________.
 

 

 93. 

Button actions respond to one or more ____________________ events.
 

 
 
nar005-1.jpg
 

 94. 

The figure above represents the button ____________________.
 

 

 95. 

A(n) ____________________ border indicates that the object has been selected.
 

 
 
nar004-1.jpg
 

 96. 

In the figure above, the area labeled ____________________ can be used to list the Library panel of any open document.
 

 

 97. 

You can draw an object and then use the ____________________ command on the Modify menu to convert the object to a symbol.
 

 

 98. 

In Macromedia Flash, the ____________________ feature within the Actions panel allows you to assign basic actions to frames and objects, such as buttons.
 

 

 99. 

The ____________________ window displays options that allow you to specify the frame number to go to and play.
 

 
 
nar008-1.jpg
 

 100. 

In the figure above, alpha is set to a(n) ____________________ of 50%.
 

 

Essay
 

 101. 

Why do Vector images appeal to designers?
 

 102. 

The Tools panel is divided into four sections. Briefly discuss each section.
 

 103. 

What are the steps involved in planning a Web site?
 

 104. 

Briefly discuss four interactive design guidelines.
 

 105. 

What is the importance of project management when developing Web sites?
 

 106. 

What are the steps involved in creating a gradient?
 

 107. 

Describe the process involved in resizing an object.
 

 108. 

What are the steps involved in copying and moving an object?
 

 109. 

What are the steps involved in modifying an object using tool options?
 

 110. 

Provide definitions for each of the following layers: Folder, Normal, Mask, and Masked.
 

 111. 

What are the steps involved in assigning actions to buttons?
 

 112. 

Briefly describe the process of creating a button symbol.
 

 113. 

Briefly describe the following mouse events: Release, Key Press, Roll Over, and Drag Over.
 

 114. 

What are the steps involved in assigning a goto frame action to a button?
 

 115. 

Describe the guideline for naming symbols that is mentioned in this chapter.
 

 116. 

What are some of the points that should be considered when creating a frame animation?
 

 117. 

What are the steps involved in creating an animation?
 

 118. 

What are the steps involved in creating a motion-tweened animation?
 

 119. 

What are some points that you should keep in mind when creating motion-tweened animations?
 

 120. 

One way to work with motion guides is to create an animation, insert a motion guide layer and draw a path, then attach the animated object to the path. What are the steps involved in this process?
 



 
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