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Genji's BACKROUND
 

Story

Icon-genji.png
"Even If I Sacrifice My Body, I Will Never Sacrifice My Honor."

The cyborg Genji Shimada has made peace with the augmented body he once rejected, and in doing so, he has discovered a higher humanity.[4]

Genji's sword is a katana named Ryūichi moji (竜一文字); he maintains it personally and has never allowed anyone else to examine or repair it. It is paired with a traditional wakizashi sheathed horizontally on his lower back.[5]

Background

As the youngest son of Sojiro Shimada, the master of the Shimada ninja clan, Genji lived a life of luxury and privilege. He had little interest in the family's illegal businesses, and although he excelled at and enjoyed his ninja training, he spent most of his time pursuing a playboy lifestyle. Many within the clan considered the carefree Genji to be a dangerous liability, and they resented his father for coddling and protecting him. Following the clan leader's untimely death, Genji's older brother, Hanzo, demanded that Genji took a more active role in their late father's empire. Genji refused, enraging Hanzo. The tension between the brothers built to a violent confrontation that left Genji on the verge of death.

Genji fights alongside Overwatch

Hanzo believed that he had killed his brother, but Genji was rescued by Overwatch and the intervention of Dr. Angela Ziegler. The global security force saw Genji as a potential asset in its ongoing operations to combat the Shimada clan. As Genji's injuries left him clinging to life, Overwatch offered to rebuild his body in exchange for his help. He was put through an extensive process of cyberization, which enhanced his natural speed and agility and augmented his superlative ninja skills. Transformed into a living weapon, Genji single-mindedly set about the task of dismantling his family's criminal empire.[4] At some point he was stationed at Watchpoint: Gibraltar.[6]

Uprising

Genji spars with Tracer

A few years before Overwatch's disbandment, Genji was apparently a member of Blackwatch. While Null Sector carried out an uprising in King's Row, he trained with Lena Oxton.[7]

 
Hanzo's BACKGROUND
 

Story

Icon-hanzo.png
"With every death comes honor. With honor, redemption."

Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.[3]

Background

The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire out of Hanamura that profited from lucrative trade in arms and illegal substances. As the eldest son of Sojiro Shimada, the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.

Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother, Genji, so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. Unbeknownst to Hanzo, however, Genji narrowly survived the attempt with the help of Overwatch. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.[3] Seeing this as betrayal, the clan declared Hanzo an enemy and assassins were sent time and again to kill him.[4]

That was ten years ago.[5] Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest,[3] honing his murderous skills all the while.[5] At some point he visited Numbani, but did not find the city to be to his liking.[6]

Dragons

Real life is not like the stories our father told us. You are a fool for believing it so!
Perhaps I am a fool to think that there is still hope for you, but I do. Think on that, brother.
~ Hanzo and Genji part ways
Hanzo returns to Hanamura

On the tenth anniversary of Genji's death, as he had done every year, Hanzo broke into Shimada Castle and took down the guards before they could alert anyone. In the main room in front of the sword display he lit an incense offering and prayed to honor Genji. He however called out an apparent assassin that he knew to be there, revealed to be a cybernetic ninja. The ninja asked Hanzo about honoring his brother, yet also being his killer.

Hanzo initiated a battle between them, openly admitting that his actions were about duty, but also a burden he carried and that it didn't mean he didn't honor Genji. The ninja countered that to show honor, it should be done through one's actions, not incense offerings. Hanzo tried the Dragonstrike to take down his opponent, only to be shocked when the ninja revealed the Shimada ability to control dragons as well, turning the Dragonstrike right back at him, and took the full brunt of the attack.

Hanzo draws his bow at Genji

Defeated and with the ninja's wakizashi at his neck, Hanzo told him to go ahead and kill him, but the ninja refused, saying he would not grant Hanzo's wish for death and that he still had a purpose in life. To Hanzo's shock, the ninja then called him "brother", revealing himself to be Genji, still alive, and to prove it unlocked his facemask to show his eyes. Hanzo was a bit disturbed at seeing Genji's physical changes, but Genji stated that he was at peace with it and had forgiven Hanzo's actions: now Hanzo needed to forgive himself. Times were changing, stated Genji, and Hanzo would soon have to pick a side. Retrieving a loosed arrow Hanzo aimed it, angrily declaring Genji a fool in believing that real life was like their father's stories. Genji conceded that he might be a fool for believing that there was hope for Hanzo, but nevertheless did, which gave Hanzo pause. Asking him to think about it, Genji vanished with a smoke screen. With much to contemplate, Hanzo returned to the main room to finish his offering.[4]

 
Genji's Summery & Abilities
 

Summary

Genji flings precise and deadly Shuriken at his targets, and uses his wakizashi to deflect projectiles or delivers a Swift Strike with his technologically-advanced katana that cuts down enemies.

Abilities

Cyber-Agility

Passive Ability

Icon Stats Official Description
Ability-genji5.png


Thanks to his cybernetic abilities, Genji can climb walls and perform jumps in mid-air.


Shuriken

Weapon (Primary Fire)

Icon Stats Official Description
Ability-genji1.png
Type
Linear projectile
Damage
28 per projectile
3 projectiles per shot
Projectile speed
47 meters per second
Rate of fire
1 shot per second
Ammo
24
Ammo usage
3 rounds per shot
Reload time
1 second
Headshot


Genji looses three deadly throwing stars in quick succession.


Fan of Blades

Weapon (Secondary Fire)

Icon Stats Official Description
Ability-genji1.png
Type
Linear projectile
Damage
28 per projectile
3 projectiles per shot
Projectile speed
47 meters per second
Rate of fire
1.33 shots per second
Ammo
24
Ammo usage
3
Reload time
1 second
Headshot


Alternatively, he can throw three shuriken in a wider spread.


Swift Strike

Ability

Icon Stats Official Description
Ability-genji3.png
Damage
50
Movement speed
35 meters per second
Maximum range
14 meters frontally
Duration
0.4 seconds
Cooldown
8 seconds
Headshot


Genji darts forward, slashing with his wakizashi and passing through foes in his path. If Genji eliminates a target, he can instantly use this ability again.


Deflect

Ability

Icon Stats Official Description
Ability-genji2.png
Duration
2 seconds
Cooldown
8 seconds


With lightning-quick swipes of his wakizashi, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.


Dragonblade

Ultimate Ability

Icon Stats Official Description
Ability-genji4.png
Type
Melee
Damage
120 per swing
Movement speed
8 meters per second
Maximum range
5 meters
Rate of fire
~1.166 swings per second
Casting time
1 second
unsheathing/ sheathing
Duration
6 seconds
Headshot
Charge required
1500 points


Genji brandishes his katana for a brief period of time. Until he sheathes his katana, Genji can deliver killing strikes to any targets within his reach.

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Hanzo's Summary & Abilities
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Summary

A lethal bowman and assassin without peer, Hanzo’s versatile arrows can reveal his enemies or fragment to strike multiple targets. He can scale walls to fire his bow from on high, or summon a titanic spirit dragon.

General tips

  • Hanzo excels at killing enemies at mid-range with his bow.
  • Sonic Arrow reveals the location of nearby enemies.
  • Use Dragonstrike to clear enemies from an objective.

Abilities

Wall Climb

Passive Ability

Icon Stats Official Description
Ability-hanzo5.png


Jump at walls to climb up them.


Storm Bow

Weapon

Icon Stats Official Description
Ability-hanzo1.png
Type
Arcing Projectile
Damage
Fully charged: 125
Uncharged: 29
Movement speed
3.85 m/s while charging
Projectile speed
Fully charged: 86.66 m/s
Uncharged: 26 m/s
Rate of fire
0.5 second charging
0.5 second delay between shots
Ammo
Headshot


Hanzo nocks and fires an arrow at his target.


Sonic Arrow

Ability

Icon Stats Official Description
Ability-hanzo2.png
Type
Arcing Projectile
Damage
See Storm Bow
Projectile speed
See Storm Bow
Area of effect
10 meter radius
Rate of fire
See Storm Bow
Duration
10 seconds
Cooldown
20 seconds
Headshot


Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.


Scatter Arrow

Ability

Icon Stats Official Description
Ability-hanzo3.png
Type
Initial shot: Arcing Projectile
Damage
Initial shot: See Storm Bow
Scattered:
  • Fully charged: 75 per arrow
  • Uncharged: 22 per arrow
Projectile speed
See Storm Bow
Num. of pellets
6 scattered arrows
Rate of fire
See Storm Bow
Cooldown
10 seconds
Headshot
Initial shot: ✓
Scattered: ✕


Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.

 


Dragonstrike

Ultimate Ability

Icon Stats Official Description
Ability-hanzo4.png
Type
Linear Projectile
Damage
Initial shot: 125
Dragons: 200 per second
Maximum range
Infinite travel distance
Area of effect
4 meter radius
Rate of fire
1.5 seconds charging
Casting time
1.4 seconds
(initial animation)
0.6 seconds (arrow)
Headshot
Initial shot: ✓
Dragons: ✕
Charge required
1500 points


Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

 

 

Genji,s Strategy's

 
 

Strategy

Genji is a versatile flanker with very high mobility, boasting some of the best movement options of all the heroes. Genji is better suited for close quarters to make use of his mobility and spread shurikens, but can still be formidable at range. Cyber-Agility makes Genji a difficult target and allows him to navigate the map with ease. Swift Strike allows Genji to engage, escape or move between targets efficiently. The damage on Swift Strike is considerable for most heroes, but is insignificant to a tank. As such, Genji should use Swift Strike to either maneuver around his enemies or deal small but quick and easy damage. Reflect allows Genji to turn enemies' damage back towards them and even allows him to turn around entire ultimate abilities. This allows for potentially lethal burst damage if it is timed properly and Genji is well positioned. Be wary when estimating your own abilities as Genji however, you are not the most agile hero nor do you deal the most damage. Genji fills a middle ground when it comes to these factors.

Weapons & Abilities

  • Cyber-Agility (Passive): Genji gains two benefits from this passive. First, Genji is able to climb up flat, vertical surfaces by holding the jump button while next to them. Second, Genji is capable of performing a double jump by pressing the jump button while already in the air.
    • Almost any vertical surface can be climbed with Cyber-Agility. You can jump again at any time while climbing, allowing you to reach catwalks and other areas that don't have a direct, vertical path up to them.
    • You can change the direction Genji is jumping when using the double jump. Simply hold the direction you want him to jump towards while executing the double jump.
  • Shuriken: Genji's primary weapon. Primary fire will cause Genji to shoot three projectile shurikens towards his crosshair in a volley. Secondary fire will cause Genji to quickly throw three shurikens in a cone in front of him.
    • The shurikens from both the primary and secondary fire can headshot, and are not subject to damage falloff.
    • The secondary fire throws the stars at a much faster rate. Use the secondary fire at short range where accuracy is less of a concern, and the primary fire for longer range engagements.
  • Deflect: When activated, Genji assumes a defensive stance for several seconds, during which time he cannot attack. While in this stance, most enemy projectiles or hitscan weapons that hit him in the front will be deflected in the direction he is aiming in. Deflected attacks use the same damage numbers and effects as the original, and can affect the shooter and their team.
  • Swift Strike: When activated, Genji dashes straight forward a fixed distance, dealing damage to all enemies he passes through along the way. The cooldown on Swift Strike is reset whenever Genji scores an elimination.
    • Swift Strike is also useful as a way of traveling around the map, as well as an escape method. It can also be used as a finishing move, dealing a quick burst of damage to an opponent who's on low Health.
    • Because Swift Strike will reset whenever Genji gets an elimination, you can use it to quickly chain kills between multiple low-Health targets. Use it to dash through the first target to kill them, scoring an elimination, and then dash through another low-Health target. The elimination doesn't actually have to be made with Swift Strike; finishing a target through other means (or even getting a kill assist) also resets the cooldown.
  • Dragonblade (Ultimate): Genji's Ultimate ability. When activated, Genji unsheathes his ōdachi, disabling the use of his shurikens for the duration. His primary fire is replaced with a fast-swinging melee-ranged slash that hits all targets in a small cone in front of Genji, dealing high damage with every hit. Genji will sheathe the blade at the end of Dragonblade's duration, regaining the use of his shurikens.
    • Dragonblade is a high risk, high reward Ultimate. While Genji gains extremely high melee damage (beating even Reinhardt), he loses the ability to attack at range for the duration.
    • Remember that Cyber-Agility is still active when using Dragonblade. Use your double jump and wall climb to remain evasive so that you can get as many kills as possible.
    • The high damage from Dragonblade allows you to easily get eliminations. Remember to use Swift Strikes to deal more damage and close the distance with other enemies whenever you get a kill.
    • Activating Dragonblade also refreshes the cooldown of Swift Strike.

General Strategies

  • Genji is a deadly offensive threat, capable of easily sneaking behind enemy lines and harassing his opponents with constant volleys of shurikens. You should always be taking side routes in order to flank the enemy team, as Genji contributes much less when he's merely hanging back with his team. Remember to not get too far away from them, however, as Genji has much less capability to escape from bad engagements compared to Tracer.
  • Genji is usually better at fighting his enemies mid-range, rather than up close. He lacks the evasiveness of Tracer and the damage/self-healing of Reaper, making him vulnerable to being killed if he opts to get too close to the enemy team. Only engage up close if either Dragonblade is up, or if the enemy you're fighting is vulnerable (such as a lone Widowmaker).
  • Deflect provides Genji with an incredibly high skill ceiling. It can be used to deflect everything from Pharah's Barrage, to Tracer's Pulse Bomb, to McCree's Deadeye, allowing you to rapidly turn the tables on almost any engagement. Smarter enemies will usually wait for you to use Deflect before using their abilities, so don't use Deflect too early. Trick them into thinking that your Deflect is on cooldown, then use it at the right moment to send their most dangerous attacks flying back at them.
  • A good burst damage combo is to use the secondary fire of Shuriken up close, followed by a Swift Strike. This will provide heavy burst damage that will kill many injured players instantly.
  • The wall climb of Cyber-Agility has a variety of uses, even in combat. When fighting near a doorway, get your enemy to chase you towards the doorway, then use Cyber-Agility to climb up over top of it and ambush them when they come through.
  • You must choose the moment to use Dragonblade carefully. Genji is not any more durable than normal while using it, meaning that your enemies can easily knock you away and kill you at range if you use it inappropriately. Try to use Dragonblade when there are multiple enemies with low base Health (such as Symmetra or Mercy) within reach, as this will let you quickly kill them and chain your Swift Strikes to both eliminate more targets and remain evasive to survive longer. Make sure you're within melee range of your enemies before activating it.
 
 
Honzo's Strategy's
 

Strategy

Hanzo is a medium-range sniper with strong team utility and area denial abilities. The relatively silent and hard-to-see nature of his arrows makes him a stealthier sniper than Widowmaker, able to get kills and then retreat before his enemies see him. The notorious power of Scatter Arrow makes him a deadly threat in tight corridors, allowing him to deny whole groups passage through an area and take out Tanks with well-placed shots. His downsides include relatively low in-combat mobility and the poor aim of Storm Bow at long range, often requiring him to get dangerously close to his opponents to accurately hit them.

Weapons & Abilities

  • Wall Climb (Passive): Hanzo can climb up any flat, vertical surface by pressing and holding the jump button while next to that surface. Hanzo can release the jump button and press it again to leap off the wall at any point during the climb.
    • Hanzo's main method of moving around the map. Use side routes to appear in the areas your enemies least expect, as it will make it easier for you to get kills.
  • Storm Bow: Hanzo's main weapon. Pressing and holding the primary fire button will cause Hanzo to draw the bow back. Releasing the primary fire button will fire a projectile arrow from the bow. The damage and range of the arrow depends on how long the primary fire button was held down, up to a maximum amount. You can press the secondary fire button at any time to drop the shot without firing an arrow.
    • The arrows from Storm Bow can headshot, greatly increasing the damage they deal. You should try to aim for headshots if your enemy is either stationary or moving in a predictable way. Otherwise, aim for bodyshots.
    • The arrows travel in a slight arc. Be sure to compensate for this at longer distances by aiming slightly above your target.
    • Try to always charge your shots fully before firing. You should only quick nock (press and immediately release the primary fire button) if it will guarantee you a kill. This is typically only done at close range when combined with a quick melee attack.
  • Sonic Arrow: When activated, Hanzo prepares a special Sonic Arrow, which is fired the next time he uses his Storm Bow. After the Sonic Arrow impacts a solid surface, it sends out a series of sonic pulses for a brief period of time, revealing all nearby enemies by silhouetting them in red (akin to Widowmaker's Infra-Sight). Hanzo can cancel Sonic Arrow's deployment by activating the ability again.
    • Sonic Arrow allows Hanzo to see enemies as they round corners, making it easier for him to prepare shots with his Storm Bow.
    • Sonic Arrow is relatively silent and has a greater arc in comparison to Hanzo's other arrows.
  • Scatter Arrow: When activated, Hanzo prepares a special Scatter Arrow, which is fired the next time he uses his Storm Bow. After the Scatter Arrow impacts a solid surface, it fragments into multiple arrows that ricochet several times off of solid surfaces and deal a flat amount of damage to enemies that they impact. If the initial Scatter Arrow hits an enemy, it will not fragment.
    • Use Scatter Arrow to deny enemies passage through small corridors and rooms. The ricocheting nature of the fragmented arrows can be deadly in confined spaces.
    • The fragmented arrows will fire off at a roughly perpendicular angle to the initial Scatter Arrow in a cone shape.
    • You can deal heavy damage to larger targets like Winston at close range by firing at the ground in front of them. This will cause the fragmented arrows to all fly back up at the target.
  • Dragonstrike (Ultimate): Hanzo's Ultimate ability. When activated, Hanzo will, after a short cast time, fire a special arrow that creates a pair of spiraling twin dragons that will fly straight forwards in the direction of his crosshairs. These dragons will pass through all solid surfaces or barriers, dealing damage over time to any enemies that come in contact with them. The closer an enemy is to the center of the twin dragons, the more damage they will take.
    • Dragonstrike is mostly used as an area denial tool, like a more powerful Scatter Shot. Use it when your enemies are occupied fighting in a tight space that they have few ways of escaping from.
    • Dragonstrike can be combined with abilities that prevent movement like Reinhardt's Earthshatter or Zarya's Graviton Surge to deal extremely high damage. When used in this way, Dragonstrike can be just as powerful as Ultimates like Pharah's Barrage.

General Strategies

  • While Widowmaker can usually be played from long range, Hanzo often has trouble accurately hitting shots at this distance, unless his enemies are moving through a chokepoint. Use Hanzo's mobility to move to the side or behind your opponents to get into a position that you can both stealthily fire on them and can easily escape from if they choose to go after you. Keep in mind that Hanzo is somewhat deadlier than Widowmaker at close range if he is able to land headshots well, so don't be afraid of standing your ground if only a single person comes after you.
  • Hanzo can have a high level of burst damage at close range. A single well-placed arrow from the Storm Bow, combined with a quick melee attack, can instantly kill Tracer, while Scatter Shot can instantly carve off most of the health of heroes like Reinhardt when well-placed.
  • Scatter Arrow is one of Hanzo's strongest abilities, and should be used judiciously. Practice aiming Scatter Arrow in Custom Games so that you can reliably angle the fragmented arrows to hit targets who are hiding behind barriers or sitting at common chokepoints on every map.
  • Dragonstrike, much like McCree's Deadeye, can be used either to score kills or to force enemies away from a certain position. If using it to clear a position, try to fire it in such a way that your enemies will have little choice but to either retreat or move to the side and into the line of fire of your own team. Alternatively, if you have an ally like Reinhardt or Zarya on your team, coordinate your Ultimate with theirs in order to deal devastating damage.
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